Monday, March 30, 2009

Presentation Time Challenges as Students

I think the biggest challenge our group has had has been having such different schedules and other priorities. Tomorrow we are going to be presenting to the clients our game and we haven't been all together in almost a week. We all have things to attend to and our schedules haven't permitted us to us to be together. That's student life though. I assume in the real world design teams are more united than this becuase they are forced to prioritize meeting together and they can count on each other to be available at certain times. Mind you, I'm sure there are cases when related work is coming from different departments, offices, or external sources and in that case clear lines of communication must be established. I think clear communication lines is what our group has succesfully grasped a hold of.

Our group was a bit rocky at the beginning because we had an additional member added in the middle of the game design process. We weren't on the same page as we were going to communicate or what our expectations of one another were. However, we were forced to a point where we had to talk and come to agreement about how we were going to organize ourselves and that has made all the difference. In spite of our business, we know when we need to check in with each other, how toaddress issues that arise and that we need to respect each others personal agendas. This has helped us to be gracious to one another and pick up each other's slack as problems have risen. The whole experience has been a great learning experience and I have really enjoyed my group a lot!

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